The Deconstruction of Magic
Not too long ago, the website www.cracked.com produced a list of <a href=”http://www.cracked.com/article_19667_6-horrifying-implications-harry-potter-universe.html“>six horrifying implications of the Harry Potter universe</a>.
They included mismatched technology and life experience (modern (our) contemporary world, buses, modern London, but steam train to a medieval castle? Wizards have never heard of or can use phones? Just what do young wizards DO, career wise, when they leave school – other than become Aurors or go to the Dark Side and start plotting to take over the world?), privacy invasion (Marauder Map tracks your every move – big brother is definitely magically watching all the time!) and more.
And yes. It’s funny. It’s even all true, when you take every single thing literally. But how RELEVANT is it all?
When you take the magical and fun things out of Rowlings’ universe, what you are left with is a pretty withered ancient British-Boarding-School story which has been told and told and told and told before, ad infinitum, until every ounce of originality or enjoyment has been wrung from it. What Harry Potter and his chums brought to this hoary old chestnut of a tale was their creatrix’s immense gift for making up things on the fly.
The living portraits on the walls of Hogwarts are listed as a horrifying implication by the cracked.com people, but they were one of the incredible things that we loved about that universe – wandering through the halls of the school, watching staircases tumble around in a scene that might have inspired Escher’s visions, and those portrait people getting on with their own “lives” inside the ornate frames. It was amazing. It was a novelty. It was something that had not ever – or at the very least had very rarely – been done before. And we took this fantasy world, and we hung our sense of disbelief at the door, and we dived in and drank in the wonder of it all – because it was magical, because it was different, because and in spite of the fact that it was not consistent with the tenets of our own rational universe and that we could make no sense of it all.
Here’s the thing. Fantasy… is permission to let your mind out to pasture. ANY fantasy dissected too closely is going to end up being ridiculous and, well, unbelievable. Start with the fairy tales of old, and if you did what cracked.com just did for Harry Potter you’d be brought to a screeching halt right at the beginning, no matter whether you were looking at the ancient hallowed horrible versions or the Disneyfied saccharine renditions thought to be the only thing fit for today’s protected and etiolated children who appear to think that wolves only do exist inside fairy tales (perhaps that is why there’s so little outright horror at news reports of aerial wolf killings – they can’t be REAL wolves, after all, don’t they only live in deep dark forests and go munching on defenseless grandmothers living in cute thatched cottages in distant clearings…?) The question that begs to be asked is how MUCH reality needs to be in a fantasy world for it to be of an acceptable verisimilitude to our own and therefore “real” or “true”?
The only thing that a fantasy world owes to itself is to be SELF CONSISTENT. Within any given fantasy, there should be rules – and the rules should be known (or at the very least learned the hard way by the protagonist along the way) and followed. You, the writer, the creator of this fantasy world, are the only person in charge of setting these rules – and the response of your readers depends on how well you do this thing.
Let’s put it this way – something doesn’t have to be completely rational according to the laws of physics of our own world for it to function quite happily inside a certain world of your own manufacture – but the laws that it DOES obey must actually have a certain internal coherence and you as the author are entrusted to keeping that coherence going to the point that the reader accepts it not so much as a replacement set of rules for the world that he or she knows but certainly as something that governs the world about which they are reading, and thus functions as a skeleton on which the flesh of that world can be supported.
J K Rowlings was HAVING FUN. I don’t, personally, think that she thought any of her stuff through to a worldbuilding perfection. She invented stuff as she needed to, and you know, it worked for her – but this is partly why her tacked-on epilogue to the whole Potter saga fell so flat. All of a sudden these kids who were having these wild wacky adventures with dragons and mermaids and dark lords oh my – all of a sudden they were all “grown up”, with their hair up and wearing long pants, with their OWN progeny old enough to climb aboard the steam train to a (miraculously rebuilt) Hogwarts on their way to a thoroughly useless magical education which applies to nothing at all in the “real” real world that their parents now supposedly live in at least partially.
That’s where the thing blurs for Rowlings – she wanted there to be an intersect between the real (our) world, the Muggle world, and that other world in which Potter and company existed, the one where goblins ran the banks which stored Real! Gold! In Underground! Vaults! Guarded! By Dragons!… a link between the streets of real London, and a Diagon Alley. And as long as you don’t think too hard about it – about the world that you WILLINGLY leave behind when you enter Potterworld – it’s fine, it all works, it’s dandy. It’s when you try to interpret stuff from THAT world according to the physical rules and laws that inevitably govern OUR world that you come apart.
And that’s where the epilogue collapses – when the kids board the train, the grown-up Potter crew goes back, presumably, through that barrier of platform 9 ¾ and step into King’s Cross station. OUR King’s Cross. And their role in our own world… is non-existent. They have nothing to do with our world, or in it. But without the Muggle world to use as a backdrop against which her own magical creation shows up so rich and strange, Rowlings would have had a very different story on her hands. And the cracked.com analysis starts gaining traction when you – the reader – return to the real King’s Cross and try to reconcile it with the platform which has the little steam train that goes to the Heavenly Boarding School for those lucky enough to be able to wave a wand at something to make it disappear. Because… you can’t. Your mind blanks at this point. Harry and Ginny step back into Muggleworld after sending off their kid to Magic School – and do what?
And if they do NOT step back into Muggleworld, then what’s the whole point of taking a flying run at a brick wall to access the magical platform in the first place – wouldn’t it just exist in real terms (THEIR real terms) and be accessible via, oh, I don’t know, an escalator…? So where are they, Harry and company – Muggleworld? Potterverse? Or Limbo?
I write fantasy myself. I have resisted the temptation to simply “play” in my universes. When I create a world everything in it has repercussions. If I am writing a wholly secondary-world fantasy, set in its own space, then none of this matters, and the only thing that is important is that the secondary world in question actually hangs together in a self-consistent and coherent way – for example, the wholly and totally invented secondary-world fantasy of the “Changer of Days” books. But if it is a world that crosses somewhat with a “muggleworld” of our own time and space and dimension (for instance, my own YA Worldweavers series books, or my newest more “grown-up” book, “Midnight at Spanish Gardens”) I have some interesting decisions to make as to how and why – and I don’t just dangle the fun and pixie-dusted stuff in front of a reader so that they can go “OOoh! Shiny!” and then forget about trying to slot it all together in a coherent way.
If you analysed my own worlds, you’d be able to connect the dots, despite the fun-and-games kind of shenanigans that go on in the background. To me, the whole picture matters, not just the little fun jigsaw puzzles which are fun to play with, like moving portraits or pseudolatinate spells (and even there Rowlings isn’t consistent. “Leviosa”? Maybe. You could stretch Latinate definitions to that, the roots of “levitation” and what have you. But “Wingardium” is purely her own nonsense language. And what exactly would Avada Kedavra mean in any actual Latin sense – but oh, it sounds so good and so cool anyway so – well – we’re just having fun here…)
Having said that… I am not sure that any fantasy at all can survive being deconstructed to the point that cracked.com does Harry Potter’s world. There are things in any fantastical universe that will be ridiculous or flat unbelievable in the context of our own world WHATEVER the writer does with those things – and that is part of the magic (and I mean the writerly magic, not the worldbuilding stuff) of creating a whole new universe. You simply cannot hold a fantasy writer accountable, in the end, to the point that he or she has to explain exactly how a flying carpet works. It might be possible, but doing so would remove the magic from the thing, and render it a merely mechanical object obeying its own set of laws.
Arthur Clarke said that any sufficiently advanced technology would be indistinguishable from magic – and some of it SHOULD be, for the story’s sake.
So what am I saying here…?
I guess I am saying that, as a reader of the fantastic, come on in, the water is fine. A certain amount of weirdness is inevitable and indeed welcomed – do not raise your eyebrows at everything you see or experience, that senssawunda is what you came here for, in the first place. But at the same time keep in mind that there are different levels of the fantastical and the wonderful. Some of them are content to entertain you – witness the Harry Potter phenomenon. Others have been crafted to more rigorous frames, and invite full immersion and actual BELIEF in that secondary world which you have entered. Feel free to deconstruct, in other words – just keep in mind that some stuff will crumble in your hands if you try to do it too hard, or too closely.
Deconstruct magic at your own peril…