THE HORROR WRITER AS MUSHROOM HUNTER: A LITERARY PISS-TRIP

November 6th, 2007 3 comments

By Special Guest Columnist
Cody Goodfellow

[A note from John Skipp: Once again, I find myself so deep in the trenches that an essay worth sharing was nowhere within me. So I took the liberty of inviting the very brilliant, preposterously little-known Cody Goodfellow to pinch-hit for me. I hope that you find his meanderings meaningful, and go read every goddam thing that boy has ever written. Yer pal, Skipp]

The difference between the right word and the almost-right word is the difference between the lightning and the lightning bug.
––Mark Twain

The fungus is among us!
––Fred G. Sanford

Lately, I have been blessed with a rare chance to set aside those burdensome chores that always bog down the semi-professional horror writer –– writing and reading horror fiction –– and luxuriate in the fulfillment of what, lately, seems to be our cardinal duty: morbidly pondering the dismal future of our genre.

While my woolgathering hasn’t gotten me any closer to solving any of your problems, it has at least given me a tasty metaphorical model for judging how to better spend my time making the future of horror a little less dismal… if only for myself.

In order to define what ails, if not kills, the horror field time and again, I offer you the humble fly agaric mushroom.

(I know it tastes like shit, but don’t try to gulp it down all at once; better keep a bucket handy…)

Common throughout Eurasia, the amanita muscaria variety mushroom is a sacrament of Siberian shamanic spiritualism because of its incredibly potent psychoactive properties. The experience of ingesting fly agaric is fraught with perils, from nausea and seizures to overwhelming visions, unhinging revelations and retrograde amnesia, but the euphoric sensation of flying produced allegedly makes it worth doing.

The hallucinogenic toxins in fly agaric are water soluble, but so intense that they can be passed on in the shaman’s urine. In western Siberian tribes, the shaman consumes a brain-wracking few grams of mushrooms to experience a raw vision, then distills the experience for his flock from his bladder.

A fly agaric piss-trip is, naturally, much less intense than the real thing, but the chemicals that cause the hairy, scary parts of the trip––twitching, sweating, etc––are broken down by the shaman.

In eastern Siberia, where fly agaric is popular for recreational consumption, the poor must settle for drinking the electric piss of the rich, who can afford the scarce mushrooms, but apparently can’t afford to leave Siberia.

(How many fingers am I holding up? Hang in there, trooper, this’ll start making sense, soon…)

If Mark Twain was right about the lightning and the lightning bug, then I think the fly agaric ratio could be usefully applied to separating the wheat from the chaff in horror literature.

Think about it: the horror literature that works — that shocks, shatters conventions, and inspires hosts of imitators — is a portal into some unimaginable reality, so unspeakable that you start to forget that another human has come up with it. No matter how alien, how isolating, the vision, it somehow rings true, knocking on the atavistic door in some fundamental cellar of the brain that opens on the sunless sea of the collective unconscious.

It’s that little lightning-in-a-bottle miracle that comes along just often enough to keep you plowing through the endless piss taste-tests of modern small press horror markets.

This little miracle of literary shamanism isn’t worked by reckless experimentation with hallucinogens (not that there’s anything wrong with that*), but by ingesting the most potent hallucinogen of all: pure, undigested reality.

You don’t come up with a taboo-breaking story by aping the best book you ever read, or gleaning the latest freaky tidbits from science magazines. You find them by looking under every rock on the seashore until you discover something that would make Jacques Cousteau puke in his hip-waders.

For example: I don’t care how hardboiled your bookshelf and DVD library are, it’s no substitute for even a glancing flesh-on-flesh connection with the living, seething sleaze of the criminal underworld.

You can add all the flavor you like to your cunningly contrived, bladder-busting concoction. Feel free to spike it with other varieties of exotically distilled influences… but unless you’re trying to hunt down and engulf that wild, ineffable quality of reality that makes truth stranger than any fiction, you’re still just peddling third-hand piss.

My favorite authors, the ones who have unwittingly taught me my craft, all seemed to have learned to warp their own personal realities into metaphors that resonate like a dose of pure acid on the eyeball.

My own best stories have all sprouted from seeds of personal experience, that make the genre conventions with which I fertilize them sing and dance and eat each other. While I’ve had loads of fun tripping on pastiches of pulp and Mythos fiction, the fizz in the stuff is fleeting and hardly worth consuming, so long as someone out there is still writing their name in the snow with the freshest second-hand brain-trips, or, better yet, editing a risk-addicted market that dares you to do it, yourself.

To say that horror is a literature of vampires, werewolves and slashers is to do worse than sell it short; in essence, you are substituting mildly effective third-hand piss – with all the authentic twitching, sweating, fly-over-the-moon terror filtered out of it — for a still-steaming glass of the good stuff, with the spiky ibotenic acids and muscazones of undiluted surreality still sizzling and eager to go all Ken Russell on your gray matter.

Where horror is not merely a spikier variety of the same mental comfort food other readers find in westerns or romance novels, it is a literature of surprise. At its best, it should wield the power to teach us unacceptable truths about ourselves and our world.

As such, it’s not surprising that its future is forever in doubt, because such disturbing trips are not everybody’s idea of an ideal vacation; but I’d rather spend my life in a closet, washing down toxic genre mushrooms with my own bitter kidney-liquor, than go on guzzling ninth-generation literary piss with barely enough lift in it to make you think it’s Country Time.

(OK, put your head between your knees, relax, throw on some Allman Brothers, and have a glass of orange juice; by the way, where’s your wallet? Those babies ain’t free…)

*––None of this should be taken as an endorsement of, or encouragement to try, amanita muscaria or any other hallucinogenic substances. While I don’t subscribe to any Manichean notions of drugs as inherently evil or dangerous, it’s probably for the best that they remain illegal for the simple reason that many, if not most, people just can’t keep it together when their wrinkly gray shit hits the psychotropic fan (which just unfolds further wrinkles in this pretentious, McKennaesque wet dream of a metaphor…)

If you’re the kind of softboiled chucklehead who experiments with potentially harmful substances in hopes of writing more original stories, or just because some scrambled chucklehead suggests it in an article… do us both a favor, and stick with Nyquil…

——-

CODY GOODFELLOW has written three novels, RADIANT DAWN, RAVENOUS DUSK and the forthcoming PERFECT UNION. Recent short story appearances include Hot Blood 13, A Dark & Deadly Valley and Fried: Fast Food, Slow Death. He likes jelly.

Categories: Uncategorized Tags:

EASY COME, EASY GO

October 4th, 2007 No comments

(DEATH OF A PLAYGROUND, SHIFTING GEARS, AND A RETURN TO THE PRIMACY OF THE WRITTEN WORD)

By John Skipp

—————–

Dear gang –

Last month, I filled you in on the fantastic location I was set to move into, in preparation for JAKE’S WAKE: both the novel and the feature film. With principal photography – i.e. the shoot itself – taking place in early December.

Juxtapose that with the title of this essay, and I think you’ll see where this is going.

To whit:

1) A chunk of our funding fell through, at the last minute, coupled with the fact that…

2) This movie actually needs a little more money than we already have, in order to do it right, which means that…

3) We need to bump shooting back, until such funds are secured, which means that…

4) We lose the great location.

This is, of course, tremendously sad in many respects. But when you consider that the monthly cost of securing this location was $3,000 – essentially, the cost of the monthly mortgage payment – there’s no way you can drag that shit out for six months, on our budget. Four was gonna be bad enough.

So our investor eats the three grand he already threw in – thank God we didn’t already commence construction, or start furnishing the sonofabitch – and we go back to the hustle, and the waiting.

This is the point at which one might start sniveling about the unfairness of it all, and so forth. But fuck that.

Bottom line?

NOW I FINISH THE NOVEL.

The good news is, I have grounded my story in a physical space. I have grounded my characters in a physical space. And by casting my actors, I have also grounded my characters in attributes that I might not have thought of myself.

This is, as I say, very good news indeed.

So I will burn down the novel over the next several months, using everything I have gained from the experience to ground the prose. Ground the content. Ground the everything.

My internal sense of place is entirely intact. I have photo and video references to keep those memories alive.

I have a richly visualized story that feels tight as a drum.

I think I’m gonna be alright.

The most disappointing aspect for me, I guess, is that the landscape described in the novel will not be the same landscape inhabited by the film.

So when people watch the film, they’ll doubtless go, “That’s not the way I pictured this house AT ALL!”

And for a while there, I thought that I might actually break the bell curve, and deliver a motion picture that mirrored PRECISELY the specifics of the prose, while allowing each of them to carry their respective loads.

Such are the vicissitudes of the film vs. novel collision. And I think it’s not a bad thing for lovers of novels and film to keep in mind, when comparing the book and the movie versions of a story they actually care about.

When it comes time to shoot the film, I will have to modify the script to conform with the new location I wind up with. Which is to say, it will not be precise. It will be something else.

Oh, well.

I will doubtless find things in this new location that make me go, “FUCK! I wish I’d known this when I wrote the goddam novel!”

And I will also doubtless find myself going, “FUCK! I wish this place was shaped exactly like the old place, because I knew EXACTLY how to stage this shit, and make it play out great!”

The moral of the story is: you roll with the punches.

If you want to live a creative artist’s life, you are gonna take a lot of whacks. And they will whack you hard. It’s a lot like being a boxer of the soul, where the fisticuffs are less physical than mental, emotional, and spiritual.

If you manage to keep from being beaten down, stubbornness is key. But so is resilience: the ability to adapt to the circumstances that actually present themselves, and roll with them. Whether you like it or not.

To be the willow that bends with the wind, AND the rock that never stops being who it is.

This is the best advice I will probably ever give you.

And so it is, with love, that I return to the business of kicking the baddest ass I can. And leave you with this invocation, my friends:

BE STRONG.

And do what you love.

And never, ever stop engaging this life with the best of your energy, effort, vision, and hope.

Even if you lose a little sometimes, you gain a lot over the long haul.

And that’s the only definition of winning that means dick to me.

Yer good pal,
Skipp

Categories: Uncategorized Tags:

LOCATION, LOCATION, LOCATION!!!

September 5th, 2007 10 comments

(ON THE PROFUNDITY OF KNOWING WHERE YOU ARE, AND WHERE YOUR STORY IS SET, PRECISELY)

by John Skipp

Dear kids –

You wanna talk about ADVENTURE!

Over the last week, something happened that changed the course of my actiive creative life, both temporarily and forever.

Which is to say, we locked down the actual central shooting location for JAKE’S WAKE: as both a book, and a motion picture.

It’s a very weird, very eccentrically designed home in the middle of fucking nowhere (which is to say, Claremont, CA): a single-story ranch house that looks like it got hit with a flame thrower from God until it loosened up its structural integrity, and then was stretched to three times its natural length.

As such, it’s got a canted ceiling, and a single hallway that extends down the middle of its entirety – passing room after room, both doored and otherwise, in an almost Kubrickian fashion — and once you’ve gone as far as you think you can go, the hallway VEERS SHARPLY TO THE LEFT, and then proceeds for what seems like another whole house’s length.

It doesn’t look anything like the house I envisioned, over the slightly-more-than-a-year I’ve spent actively visualizing this story.

But now that I’ve seen it – and know that it’s ours – I can finally physicalize my story.

And I can’t tell you how enormous that is.

Cuz here’s the thing: I don’t like to even start writing a story if I don’t know precisely where it’s set.

If I can’t taste, smell, see, hear, and touch every part of it. explicitly, then I don’t know where the hell I am. I can’t put my hands on stuff. I can’t look at and describe it with authority.

From a literary standpoint, I cannot do shit.

When Skipp & Spector wrote the early New York splatterpunk novels – THE LIGHT AT THE END, THE CLEANUP, DEAD LINES – we were infinitely aided by our jobs as street messengers. We were all over Manhattan, all day, every day: sussing the streets, the offices, the subways, the kiosks and coffee houses, the elevators, the parks, the penthouses and slums, and everything between.

We knew where we were, every step of the way. Had everything geographically located. And sensorially nailed.

That made it very easy to make everything feel real.

And that, as a storyteller, is the best feeling in the world.

If you know your story’s place, then it’s easy to put real live people in the middle of it. Easy to notice the details they catch. Easy to live in there, too.

And that’s another thing: LOCATIONS TELL ME STORIES. The second I walk in, and look around, I start thinking about what could happen here. Locations speak to me. Tell me how they want to look, and how the ways they ACTUALLY look bespeak their soul.

Kinda like everything and everyone else.

So I could go on and on about how cool it is that I get to create this next story ON THE ACTUAL SITE OF THAT STORY: visualizing everything, painting the walls, tearing down walls and creating new ones, inhabiting every room, wall, floor, and ceiling with doodads that illuminate the people and story involved.

And the most astonishing is that I’m gonna live in that house – and on that set – for the next four months.

Not everybody gets a luxury like that.

In all my years of creativity, I’ve never had a playground quite precisely this flexible, palpable, and entirely all-encompassing.

But my point for you, tonight – no matter what you’re working on, or how you’re hoping to play it – is this:

THERE IS NO SUBSITITUTE FOR A SOLID LOCATION. It grounds you in innumerable, inarguable, and inescapable ways.

All of which are to your advantage.

And to your readers, as well.

The more fantastic and transcendent your stories get, the more they demand this sort of grounding.

I hope this was helpful.

Yer adventurous pal,
Skipp

Categories: Uncategorized Tags:

MACRO-LENS AND MICRO-GNOSIS

August 6th, 2007 14 comments

(TELLING STORIES FROM THE OUTSIDE, THE INSIDE, AND ALL THE WAY THROUGH)

by John Skipp

Dear kids –

Turns out I’ve got an insane little multi-media challenge in front of me, over the next several months. It’s the kind of insanely ambitious project I’ve always wanted to tackle; but now that I’m actually doing it, it is thoroughly kicking my ass.

To whit:

1) I’ve got one month to completely rewrite my JAKE’S WAKE screenplay, in order to produce and direct the actual feature film in early December.

2) I’ve got four months to complete the novel JAKE’S WAKE, in order to get it into bookstores next summer.

In other words, I’ve got a modest but legitimate cash deal for each. Which is an absolutely wonderful thing.

The flipside, of course, is that I’ve got AT LEAST TWO WHOPPING SHITLOADS OF WORK TO DO, in order to pull this off.

Which is to say, yep: it’s another one of those “Be careful what you wish for, CUZ YOU JUST MIGHT GET IT” scenarios Rod Serling liked to warn us about (and we wonder why that poor bastard chain-smoked four packs a day!).

So, anyway: here’s how I’m approaching the whole thing, strategically. So as to actually make it not only happen, but maybe even make it sing.

PART ONE
THE OUTLINE/OVERVIEW

First things first. I’ve got to tell myself this story in relatively broad strokes. And tell it from start to finish. Making note of every scene that needs to take place. Making it tight, and propulsive, and virtually fat-free.

At the same time, I need to clock all the implications of the story I’m telling. Recognize the themes both large and small. Make sure the character stuff reflects the big picture, and vice versa.

Make sure that everything that needs to get said and done is right there, in the framework.

I give myself a week for this, as a solid first draft. I give myself 30 single-spaced pages, max, to play with.

From there, I move on to

PART TWO
THE SHOOTING SCRIPT

Now I concentrate on sound and vision exclusively, within the parameters of a 90-minute story. One page of script per minute of movie is the accepted unit of measurement. So I’m looking at maybe 90 single-spaced pages. (Minus opening and closing credits, I’m thinking more like 85.)

Understand: this is a low-budget film. Think NIGHT OF THE LIVING DEAD/HENRY: PORTRAIT OF A SERIAL KILLER low. There will be no Bruce Willis driving a car through the air to collide with a fucking helicopter here. (And no big dumb CGI monsters, neither!)

Every single penny counts. Because every single second costs.

And I am cool with that.

So I am essentially tripling the size of the outline: adding in all the important dialogue, and showing the actors and camera how to tell the story.

Which means that – even though I am extending the narrative – I’m still dialed down to nothing but the key moments needed to make a great film, fleshed out just enough to count with maximum impact. Cutting to the chase, in every conversation. Moving quickly from one pivotal act to the next. Catching deeper details on the fly, by implication, or just leaving ‘em out altogether. For now.

Honed-down dialogue. Amped-up action. Mood set with minimal verbiage and ultra-tight, ultra-specific visual imagery.

I give myself three weeks for this working draft. Possibly four.

And then two more things happen.

a) We bring the full production team together, and start workshopping the script. Hire a production designer to lock down the look of the set. Hire fx artists to design the effects. Secure and photograph the location, so everyone knows what we have to work with. Bring the Director of Photography back in, so we can design the lighting and the shots. Bring the actors back in, so we can dial the performances. Get my studio back up and running, so I can start recording the original score. And…

b) I start writing

PART THREE
THE NOVEL

At this point, I have the story locked down and fleshed out with dialogue, momentum, and (presumably) powerful imagery.

Now it’s time to get inside these characters, and experience it from their points of view. Live inside their skins, in the moment-to-moment, and express all the things that a movie just can’t.

It’s time to let the language dance around the beats pre-set by the outline and screenplay. Time to connect all the dots, both seen and unseen.

Time, in short, to act like a real fucking writer.

All of the previous steps are essential for the collaborative act that is film. And they will come in INCREDIBLY handy, in the context of writing the novel.

But in many ways, I feel like screenwriting isn’t real writing at all. It’s just the verbal part of filmmaking: a weird combination of storytelling shorthand and organizational blueprint haiku.

A screenplay comes alive when you start shooting, on a pre-dressed and pre-lit location. The actors bring the characters to life. The production designer brings the location to life. And the camera writes it all down on film or digital videotape.

In the novel, it’s all down to the words. And if they don’t come to life – and bring the life of the story vibrantly into the reader’s life, with all of the muscle and insight and emotion and soul intact – well, then it’s bound to be a pretty shitty novel.

I’ve given myself three months to write it, double-spaced out across some 80,000 words.

And then I shoot the film.

———-

The coolest thing about this whole process, for me, is that the mediums get to feed each other. Stuff I learn while writing the novel will doubtless inform the final shooting script.

And things I learn, while building the film, will doubtless clarify and deepen the novel.

The macro-lens is the overview: looking at the story as if from above; ascertaining its structural integrity; making sure the center holds.

Micro-gnosis comes in with all the little details, those places where God (and yeah, yeah, the Devil, too) resides.

In this way, I hope to build a book and film that reinforce each other, while thoroughly standing by themselves.

And since I’m doing the music, maybe you’ll get a nice soundtrack album, too!

WISH ME LUCK, is all I’m sayin’.

And I hope this has been useful, in the course of devising your own storytelling plans.

Yer tough l’il’ monkey-pal,
Skipp

Categories: Uncategorized Tags:

HEY, LOOK! YER BOOK IS ON YOUTUBE!

July 5th, 2007 10 comments

(WANTONLY PROBING THE NEW FRONTIERS OF WRITERLY HYPE FOR ALL)

by John Skipp

Dear gang –

All year, I’ve been wanting to shoot a commercial for THE LONG LAST CALL, my most recent alarming horror novel.

And why, you might ask, would I want to do this evil thing?

It’s like this:

The mass market paperback is coming out this September, from Leisure Books. They are excited about pushing it as “The Return of John Skipp” – making it kind of a big deal, which is exactly what you WANT your publishers to do – and I just thought it would be cool to send the Leisure sales force some goodies to play with.

And what could be better, I asked myself, than a weird, stylish promotional video? A video with lots of “MEEEEE!!!” all over it, self-promoting like the shameless motherfucker that I am?

I wanted to do it for fun. I wanted to do it for the experience. But mostly, I wanted to do something that would MAKE PEOPLE WANT TO READ THE BOOK.

Just to see if it actually worked.

In fact, I’d hoped to shoot it in February, back when we wrapped JAKE’S WAKE. But my crew got busy on other gigs, and the money was used up, and then we lost our key location, and blah blah blah blah blah.

But while I got sidetracked by the vicissitudes of life, I’d already gotten Leisure thoroughly psyched on the idea.

So imagine my surprise when I discovered – courtesy of my awesome girlfriend – that Leisure had gone ahead and made one without me.

Which you can take a look at, by heading over to www.youtube.com, and doing a search for “John Skipp”.

I’m really curious as to what you guys think.

Personally, I think it’s INCREDIBLY COOL that they sunk a couple of bucks into this thing. The fact that they went to that extra effort is astonishing, and rare.

But it also underscores a couple of central facts about commercials for books:

1) THERE’S NOT A LOT OF MONEY LAYIN’ AROUND FOR THIS SORT OF THING.

The fact is, shooting original footage takes time, planning, equipment, people, a place to shoot, etc. And most of those things ain’t free.

That’s why the Leisure ad is full of snippets from pre-existing material (toothpaste and lingerie commercials, for example), purchased intact and then edited together around snippets of dialogue from the book.

To the producer/director’s credit, the book was clearly studied at some length. The dialogue airlifts in from all over the story, not just the opening chapter. Certain themes were evoked, or at least mentioned.

The problem, of course, is that it doesn’t feel at all like the book I wrote.

Which brings me to:

2) THAT PERSONAL TOUCH.

I’ve said it before, and I’ll say it again: most of what a writer brings to the literary party is their own distinctive point of view. How they plot. How they people their stories. What their deeper concerns are. What their sense of humor – or drama, or compassion – is made of.

The author’s voice – their personality, and the dance of their language – is what creates the feel.

I think that’s kind of important.

The commercial – of if you prefer, EPK (electronic press kit) – is also good for introducing the writer as an interesting character whom you might like to meet, or read a nice story from.

Creating interest – not just from the reading audience – but from bookstore owners/bookers/buyers who might want you to appear at their store.

Or talk show hosts who might want to have you on the program. Or college professors who might like you to lecture for their students. And so on. Etcetera. Etcetera.

Which is why I’d like to postulate the following notion:

3) THE AUTHOR AS OWN BEST SALESPERSON.

Obviously, not every writer has this skill. But if you can talk clearly and enthusiastically about your book, in an entertaining manner, THAT JUST MIGHT COME IN HANDY!

So here’s what I’m gonna do.

I’m going to get my little pro crew together – camera, lights, boom mic, sound, and electrical – in a big dark room. I’m gonna keep the lighting very stark, simple, dramatic. Mostly shadow, with pools of light. Total noir. In black and white.

I’ll have a list of questions that I want to be asked. I’ll have notes, just as I would for any speaking engagement.

But mostly I’ll just riff, improvising on the themes, talking about the story I know so well.

I’m also gonna shoot a couple of hot, striking visuals from the story, in color, which I may or may not use.

Should take about three hours to shoot, and maybe five to edit. Probably cost me $300, max.

Again, this may sound crazy, or entirely beside the point of the writer’s business.

But in the time it took for me to get around to this shit, Simon & Schuster has set up a new video website with 40 authors on it, and more to come. Digital promos are being used by Hyperion, HarperCollins, and Penguin to motivate sellers and sales. And Leisure, God bless ‘em, just took the jump with me.

In short, it’s not just the wave of the future, but of the actual present.

Something to think about, boys and girls.

Me, I’m doing it for the fun. For the experience.

And to see if it actually works.

Yer pal,
Skipp

Categories: Uncategorized Tags:

SORRY, KIDS! I GOT NUTHIN’!

June 5th, 2007 9 comments

(THE ESSAY AS NON-EVENT)

by John Skipp

Categories: Uncategorized Tags:

DANCE LESSONS AT THE CREATOR’S BALL, TOGETHER

May 5th, 2007 6 comments

(ON THE GENTLE, FERVENT, FREEWHEELIN’, PASSIONATE, OCCASIONALLY-PAINFUL LAFF-RIOT OF THE SOUL THAT MARKS A TRULY GREAT COLLABORATION)

by John Skipp

Dear gang –

What follows is a love letter. I hope you don’t mind, cuz it is meant to be inclusive.

In fact, inclusivity is part of the point, if not the whole of it.

As a writer who often finds himself with the word “and” after his name – on book titles, or story credits and such – I am often asked, “Man, how the fuck do you collaborate with another writer? I mean, honestly. How’s THAT work?”

I almost always laugh, cuz that’s my first inclination. But since the inquirers are usually writers – proud, lonesome, solitary types who’ve honed their Lone-Voice-In-The-Wilderness thang to some degree of pointed edginess – I feel like it’s a question that deserves a straight-up answer.

So here’s what I usually say:

“Well, hell. If you pick the right person, IT’S JUST MORE FUN THAT WAY!”

And that, in my experience, is the absolute truth.

To my way of thinking, ideas are toys to be played with, and stories are games that allow them play.

Sometimes, the games are played in absolute earnest. If the goal is to break the reader’s heart, or make an important point about the human condition, or peel back a layer of Life’s Mystery Veil, in order to peer more deeply behind it, then that is a game that’s played with all the intensity and commitment of a real life, fully lived.

I’m a big fan of all that stuff.

But you know what?

To me, that’s called FUN!

In fact, that’s probably the Secret Mystery Truth behind my overall cheerful disposition. No matter how much horror or heartbreak I witness, experience, and/or imagine, I tend to frame it all in terms that the late, great Bill Hicks framed most eloquently.

Which is to say:

IT’S JUST A RIDE.

And if there’s one thing I know about amusement park rides, and games, and so forth, it’s that they’re a lot more fun when you share them with people you enjoy.

Going “WOOOOO!!!” together, when something exciting happens.

Going “AWWWW!!!” when tragedy rears its ugly head.

And then, together, going “WOOOOO!!!” when something else exciting happens.

And so it goes.

My point is this: IT’S FUN TO SHARE EXPERIENCE. And rewarding, too. That’s ultimately why we write: to share experience, and observations, and communicate all the staggering nuances of the ride.

That being said: why not share it with someone, while you’re ACTUALLY DOING IT? And thereby expand not just the pleasure of the moment, but the actual range of the experience, by PARTICIPATING IN ANOTHER PERSON’S AMAZING EXPERIENCE, while you’re at it? And watching it broaden beyond your soul’s self-imposed solo capacity?

Because that, my friends, is the essence of great collaboration.

Sympathetic resonance. Mind-expansion.

And delight.

I bring this up because

a) it’s time for my new essay, and I gotta talk about SOMETHING!;

b) I’m currently engaged in some of the happiest collaborations of my life; and

c) I want the people I’m collaborating with to know how much I love them, and appreciate them, and enjoy them, and am proud of what we’re doing.

I think it’s important to love your collaborators. Which is to say: TO LOVE THEM AS PEOPLE, whose perspectives you value, and whose souls light you up.

Differences are great. Without them, it’s essentially like talking to yourself (which is, in fact, what solitary writing is largely all about).

But love is not about agreeing about everything. It is not – or, at least, should not be – a homogenizing process.

Love is – at least in part – about going, “Wow, I never saw it that way. You’re amazing. THANKS!”

Love – like telling stories, or any other form of communication – is about making magnificent connections, and feeling your central nervous system light up like a fucking Christmas tree.

It is – or, in my opinion, should be – the coolest thing a human being can do with our time on Earth.

There is nothing more exciting or value-intensive than riffing with another smart, impassioned human being. Goofing around in the infinite toy store that is all of creation’s divine possibility.

Plumbing the darkness.

Plumbing the light.

Plumbing the meaning.

Plumbing it all.

In those moments, we go so far beyond ourselves that we can’t even believe we WERE such little selves, such a short time ago.

And we are utterly stunned by how much we were able to create together.

This is how we learn to dance.

Sometimes, I take the lead. I’ve got a lot of experience in this sort of thing, and am happy to do so.

Sometimes, I let the other person lead, and that’s fun, too!

Sometimes, we both just let God take the lead, and marvel at how much further we BOTH got than either of us could have gotten alone.

Admittedly, it’s not for everyone.

And with the wrong person, it can be hellish as the world’s worst blind date.

But when it’s amazing – as it is, right now, for me – IT AIN’T NOTHIN’ TO SNEEZE AT, BABY!

I am learning a lot. And loving it greatly.

And am utterly grateful.

Just something to think about.

Yer dancin’ pal,

Skipp

Categories: Uncategorized Tags:

ALL THE DEMONS OF RAGE, IN THEIR PROPER PLACE

April 5th, 2007 8 comments

(AND THE ART OF USING ART TO LET OFF STEAM, INSTEAD OF JUST WHIPPIN’ UP MORE)

[AUTHOR’S NOTE: The following is a slightly-modified essay that I wrote several years ago, for my column, THE HARD WAY. Faithful SU readers will be enormously grateful that it has nothing whatsoever to do with JAKE’S WAKE, and has more to do with simple things like writing, and being…and possibly even achieving happiness -- or, at least, balance -- in this life.]

————–

Tonight, after work, I got to thinking about something that – THANK GOD – had nothing to do with work. At least not on the surface.

I got to thinking about anger, from a nicely detached sort of view. Because I was miles away from anger – very happy with the night, as it happens – and yet those thoughts still leapt to mind, like sudden chirruping frog eruptions, echoing up from deep inside the canyons both without and within.

I’ve gotten pretty good at cutting stupid thoughts and feelings off. This does not mean that I have stopped them from happening. You wouldn’t BELIEVE the stupid shit that goes flying through my head, pretty much whenever it wants.

I can’t stop ‘em from comin’.

I just keep ‘em from runnin’ around, loose.

One of the ways that I act as bouncer in the after-hours club that is my mind is:

I FIND SOMEPLACE TO PUT ‘EM.

That place is usually art.

Doesn’t have to be horror (although there are few places so cathartic). Doesn’t have to be humor (although there is nothing like a well-placed laugh, to lighten and perspectivize the ridiculous drama of life). Doesn’t have to be especially socially uplifting (although simply TELLING THE TRUTH is, to my mind, a public service of inestimable worth).

And that’s the essence of the art.

Telling the truth. The WHOLE truth, or as close you can get. From the sweetest to the most severe.

In my experience, the demons hang out in the places that are unresolved: those spaces inside us where we do not care to dwell, or just don’t have a handle on, or are somehow blinded to.

In those spaces, it’s easy to create an echo chamber, where the demons can reverberate off the walls, the whole night long.

Next thing you know, they’re poppin’ up as ugly daydreams: staged encounters, ugly arguments in your head. Psychic battles, which you either win or lose. Incessant dress rehearsals for your future, or your past.

A certain amount of that is a wonderful thing. And as an artist, of course, it’s a fucking gift from God. You simply channel that yammer into active creativity, get all kinds of alchemical on its ass. Squeeze ancient shit into gold (or, more accurately, fossil fuel).

If you make art – or encounter art – that tells those truths, then you might just be onto something. The ideas start jumpin’, like the fish in Skeeter Lake. You’ve got something to work with.

From there, great leaps are made.

Good for you. Good for the art.

Good for everybody.

But if you DON’T somehow channel that raw meat of the subconscious, there’s another possible outcome. And it ain’t nearly quite as great.

So here’s the danger, which is well worth noting:

If you don’t have a WORKING RELEASE VALVE, then the pressure just fucking builds.

Ever spend time with a genuine rage-oholic? Man, that is some scary shit. They focus on those ugly moments. But they don’t vent. They just build and build.

Instead of releasing the source of the rage, they just keep on feeding the furnace. Stoking it with resentment and bitterness. Feeding log after log onto the fire.

Internal combustion is a terrifying thing, if you watch it up close.

Improperly channeled, there’s really not much good that can come from it.

Bottom line: you wind up with bad art, and bad people. Both of which we could all do without.

But great art and great people? Definitely something to shoot for.

And maybe even, perhaps, embody.

It’s something to shoot for, anyway.

Anyway, that’s my observation for the night.

Sweet dreams, my friends.

And if they’re shitty…GO MAKE SOME COOL ART WITH ‘EM!

Finally – and for fuck’s sake – let the steam out.

Don’t just stoke the fires within.

Yer pal,
Skipp

Categories: Uncategorized Tags:

IT IS ACCOMPLISHED

March 5th, 2007 5 comments

IT IS ACCOMPLISHED
(JAKE’S WAKE: A RUMOR NO LONGER)

By John Skipp

Dear kids –

By the time you read this, the 12-minute spec for my horror film, JAKE’S WAKE, should be up on YouTube, for everyone to see.

As we speak, my amazing editor/sound designer/visual fx man (Damon Packard) is adding the last demon flash-cuts, slapping in the last music cue, and fixing the final typos on the closing credits.

Because we are the proverbial one-pubic-hair-away-from-completion, all I have to do is look at Damon’s final edits, say “Yes,” and then move things along to the next round.

The spec is done. LONG LIVE THE SPEC!

Now the shopping begins, and full-blown preparation for the ACTUAL FILM.

This includes:

1) finalizing funds for the actual feature;

2) completely rewriting the original script, to accommodate both everything I’ve learned about the story, and everything I’ve learned about myself as a filmmaker; and

3) a bunch of other stuff like that.

Item of note: just so you know, there’s NOT A SPECK OF FOOTAGE that we’ve shot for this spec that will actually make it into the final feature film.

This is a “spec” – roughly the equivalent of an outline/synopsis that you’d submit if you were trying to sell an unfinished novel – except that we actually had to SHOOT all that shit, in order to communicate what it would look and sound like.

You may find yourself wondering, “Well, why the fuck didn’t you just SHOOT A CHUNK OF YOUR MOVIE? Then raise the rest of the funds, and finish it off?”

The answers are many, but the main ones are:

a) we couldn’t afford the hi-def cameras we want for the feature, so we went with the wonderful (and in our case, affordable) Panasonic 24p digital cameras, which deliver a very film-like quality, but don’t make the transition to theatrical readiness quite as well as we’d like.

b) we probably won’t use the same main location (much as we love it), for the feature; and

c) the fact that this is all an ELABORATE REHEARSAL/SALES TOOL: combination boot camp and calling card for me, as a writer/producer/first-time director; and our chance to assemble and hone a formidable cast/crew/production team, before we even walked in the door.

We just needed to show what we are capable of – even with very little money – and to suggest that this is a movie that can ROCK REAL HARD.

And that we’re just the guys and gals to do it.

So, yeah. Time to let the actions speak louder than words, cuz I don’t know about you, but I’m reeeeeeeeeeeeeeeal tired of talkin’ about it.

(Wanna join me in a long, collective sigh of relief? Ahhhhhhhhh… See? Doesn’t that feel better?)

Next time, I PROMISE to write about something other than my dumb movie.

NOW GO LOOK AT IT, would’ja? Please feel free to take a peek.

And I really hope you like it.

Yer pal,
Skipp

P.S. — Till I actually get a link up, look for “John Skipp” or “Jake’s Wake”. And as soon as I have one, I’ll hook ya up!

Categories: Uncategorized Tags:

IF A PICTURE’S WORTH A THOUSAND WORDS… WELL, HAVE I GOT A MILLION AND A HALF WORDS FOR YOU!

February 5th, 2007 8 comments

(COMES COMPLETE WITH ACTUAL MOTION PICTURE FOOTAGE!)

by John Skipp

Dear friends and neighbors –

It is with great pleasure, and enormous exhaustion, that I present to you a FIRST SNEAK PEEK at the spec for my new motion picture, JAKE’S WAKE.

If this essay (or whatever you’d wind up calling it) is short, it’s because last night was my last night of shooting. And when you whip up that much fucking adrenalin, as a capper for months and months of hard work… well, if you’re like me, you change your name to “Plum Tuckered”!

Cuz that’s just who I am.

My fingers are fumbling all over the keys. I laugh as I do it, but it’s kind of pathetic. If you could just see the typos that litter this page – like body parts strewn from an airline disaster – you’d think this was written by a thousand monkeys. And that most of them were drunk.

Later – maybe first thing in the morning – I’ll go back and fix that shit.

It’s called editing.

Which, I guess, might be part of the subject for today.

Here’s the thing, to recap: as mentioned in last month’s column, I found myself faced with the need for additional footage. The first stuff I shot – the main body of the piece – was full of great ingredients, but kind of bland all by itself.

A bunch of interesting people, talking. And talking. And talking. And talking some more.

For a very long time.

Until everything went hog-wild, at the end. Which was great and exciting.

But HOW WOULD YOU KNOW, if you tuned out five minutes ago?

The answer was simple: SHOOT A BUNCH OF EXCITING SHIT, to interlace with the narrative, and perk it all up.

So that’s what we’ve done, over the last two weeks.

Two weeks ago, we shot the scene with Jake and Sugar and Frankie (Pastor Jake’s violently-insane sex, death, and transfiguration sequence). Plus a bunch of flashbacks, and some pre-home invasion warmup scenes featuring Jake, a big-ass car, and Cody (RADIANT DAWN, RAVENOUS DUSK) Goodfellow.

It went unbelievably great. You can see for yourself. My actors delivered like NOBODY’s business. Everybody was jammin’. We shot the shit out of those scenes.

Then, last night, it was time for the demons.

Let me tell you: they were not in the original script. They were a DIRECTORIAL CHOICE, made to liven things up visually AND deepen the narrative.

Provide layers that could be peeled back, via visual and sonic information.

To allow deeper insight into the characters, and the story.

To more successfully allure, and alarm.

And, fuck it: to make the movie MORE FUN TO WATCH!

My duty was clear.

I’m not gonna bore you with the details of setting up an enormous green screen, and lighting, and positioning the camera JUST SO, in order to get the shots we wanted. That’s all technical shit.

I won’t go into wardrobe design, and makeup, and the art of dripping blood with style.

Once all that was done, it was down to me, and the demons, and the camera.

Responding to a bunch of intuitive flashes – the kind David Lynch likes to obliquely talk about – I cast three astounding actresses, with amazing faces. Demons 1, 2, and 3.

Demon # 1 (Dierdre Lyons) is SCARY AS FUCK: with cataract eyes, a Mary Woronov intensity, and a mouth so unbelievably wide and huge that it makes Mick Jagger look like Wally Cox sucking a lemon. Like you’re waiting for her jaw to unhinge like a snake’s, and swallow an entire water buffalo.

Demon # 2 (Cyanne McClairian) is a giggling, manic, completely insane little creature, like the chick in EVIL DEAD who can’t stop laughing and laughing. She unnerves you, and cracks you up, till you’re not sure whether to shit or just giggle along. She is also completely intense.

Demon # 3 (Ursula Vari) is INSANELY HOT: an open invitation to lust and get lost in her open, cooing, voluptuous stare. She is seduction on the hoof, with a side order of chaos and absolute mayhem, all served up generously.

They are Jake’s demons. And together, they are even scarier than him.

In point of fact: they’re the shit that even HE is scared of.

I needed those demons.

And now I got ‘em.

To cap things off, I got a last shot of Jake, from the other dimension: blood-covered and out of his mind, a massive animal exploding with rage and pain and WATCH YOUR ASS, CUZ HERE HE COMES!!!

As it turns out, the blood burned Steve (Jake) Walter’s eyes so bad that he barely even had to fucking act.

You want pain? I’LL SHOW YOU PAIN!!!

Unbelievable stuff.

So now I have all the ingredients I need to make my little spec movie do the things that must be done.

And here, as a sampler, is a quick spec trailer that my amazing editor, Damon Packard, cut together for your dining and dancing pleasure:

http://www.awayteamfanclub.com/reflectionsofevil/JAKETRAILER2.htm

It doesn’t exactly tell you the story – it’s impressionistic as all get-out – but it gives you a glimpse of the stunning images captured by my director of photography (Laurence Avenet-Bradley), and provided by my stellar cast and crew.

One of the things I personally love about this trailer is that it DOESN’T GIVE AWAY ALL THE GOOD SHIT. So many trailers are built around taking the best moments from the film, throwing them out willy-nilly, and leaving you (or at least me) going, “Well, I guess I don’t need to see THAT any more, cuz now I know THE WHOLE FUCKING STORY, including how it ends!”

Which is to say: most of the most intense stuff in my movie isn’t even in the trailer. So you have lots of surprises in store!

The temp (as in “temporary”) music is lifted from John Carpenter films (guess which ones, and win a prize!). My own score will probably be the last thing that’s added. But it’s pretty nifty, if you like that sort of thing.

I hope you enjoy! Please feel free to let me know. This is kind of a test marketing thing, in that I wanna run it by people who care about such things as horror, and story, and art.

Once again: sorry that this is more of a travelogue than an actual essay, with a point.

I guess the point, if not the proof, is in the pudding itself.

Now, if you don’t mind, I’m gonna slip off to bed, and watch last night’s raw footage till I drift into slumber.

There are a million decisions left to make, before this is done.

Which shot works best with the next one, and such.

All best to you, always, in all that you do!

Yer happy, fumble-fingered explorer pal,
Skipp

Categories: Uncategorized Tags: