IT'S ONLY A GAME, SILLY!
of a Misanthropic Writer with a Gamer Death Wish
By Weston Ochse
I’m not here to tell you what to do. I have no great words of wisdom to present to you. I’m just a writer who spends his time working, writing and being with family. In fact, if you were hoping for some long lost secret of writing you might as well go somewhere else. I have nothing really important to say. Nothing other than JESUS CHRIST ON A POGO STICK but I just want to play an effing video game. Any video game. Even Ms. Pacman would do. Maybe Dig Dug. Frogger. Oh! How about Asheron’s Call? Mamamamamama! I miss it. I need it. I can almost taste it. Oh please oh please oh please let me have it.
Just for a moment.
I can stop.
I’m a big boy.
I know when enough is enough.
Please. Can I just play one game? One measly little game won’t hurt anyone will it? I’ll even be quiet. I’ll turn the surround sound off. Maybe even subtitle it in German. That way it’s educational. Will that do? Please. You won’t even know I’m there. It’ll just be me and the game and the German subtitles and nothing else. I won’t even need anything. You don’t have to feed me. You don’t have to give me anything to drink. I won’t even ask to use the bathroom. Okay. Okay.. If you won’t let me play, maybe I can just sit here a while and watch you play. It’s so cool. It’s so smooth. I can’t believe what they can do with 3D nowadays. Man, for a computerized girl, she’s a hottie! OHMYGOD! Did you just see that dragon swoop in and take that guy out? OHMYGOD! That is so badass!
…and that’s my problem. Video games are wicked cool. I love them. I could play them every hour of every day and be about as happy as a person could be. Really! Honestly! That’s the way I feel.
So then how is it that other people are playing video games and kicking three-dimensional monster booty and I’m not? Don’t I deserve to fly? Can’t I have Boots of Speed, a Wand of Life Regeneration and a +20 Bow? Am I such a bad guy that I’m not allowed to do what everyone else is doing?
That fact is that I made a decision in 2000 to become a writer. Knowing my addictive personality and the pure joy I have for games, I knew that if I was going to be any success at all, I needed to concentrate on the business of writing. And for a new writer, the business of writing meant that I’d spend all of my time writing, talking about writing, reading and then writing some more. I couldn’t afford to play games. I had the dream of becoming a writer, maybe even someone special, maybe even someone like Bradbury or Heinlein or one of those writers I awed over when I was growing up and trying to decide what I wanted to do with my life. I decided that writing was the most important thing…but not before I almost lost it all.
Here’s my story.
I’m an OG– Original Gamer. I began playing the first boxed set of D&D when it came out. Bless my parents, but they gave it to me for Christmas. When was that? 1978? 1979? I soon progressed to playing with friends, staying up all night, learning the olfactory ramifications of marathon game play and the culinary delights of day old pizza. I had a 15th Level kick-ass Halfling Fighter-Thief named Racker who worshipped the Nehwon God Death and whose sole purpose in life was to create chaos in places of order and restore order to places of chaos. He was a misunderstood little man-thing whose only real fault was his vorpal beserker sword which played hell with his ability to make friends and keep them.
Over the next several years I played at a regular rate, not too much or too little, just enough to keep me and my 20-sided dice happy. Then in 1986 two things happened– I began playing D&D in earnest and the Commodore 64 came out. Games like The Bard’s Tale and Gunship hooked me forever. My God, do you mean that you can play a game like D&D on the computer? Over the next fifteen years I’d buy computers for the sole purpose of playing games like The Bard’s Tale, rationalizing that the machine was a good educational tool and would help me finish college. Balderdash. All I cared about were the games.
As far as D&D, I was in the infantry at Fort Carson, Colorado, and if we weren’t playing at war, we were playing at D&D. It was then that I met one of my very best friends, and the Fabio for the main character of my next novel, RECALLED TO LIFE, Kimo Kalanui. Like a junk merchant pusher I introduced him to D&D and all the glories of the game. A year later, he moved away to Germany to defend the free world from the evils of the Warsaw Pact and teach the commies the benefits of ice dice logic. When I next saw him in 1991 at Fort Bragg, North Carolina, he’d become the Dungeon Master King of the Cosmos with gaming books in German, French; even Russian back-alley DM cookbooks that were hastily cribbed in Cyrillic with the threat of Siberian gulags awaiting the proletariat gamers who’d created them. Kimo had dice I never heard of. He had hit charts that narrowed the wound down to the pinkie. He’d become a demigod in the Hawaiian DM Mythos.
Over the next six years we’d play D&D every chance we got. When we tired of that, we’d play Shadowrun or Marvel Superheroes or the Spellfire Card Game or the Wildcats Card Game. Our group of permanent players was me, Kimo, Rod, Mike and Dirk. We had great times, we died heroically and often and enjoyed every minute of it. Like all good things, however, this too came to pass and I was moved on by the Army.
After a divorce and a move, I landed on my feet in Arizona. I’d been writing a little bit and decided that with the move I’d dedicate myself to writing. I wrote twenty stories before the first was published. Then I wrote the stories for Scary Rednecks and they became popular. Before I knew it, people knew my name and I was realizing an infinitesimal amount of success. I went to Denver for the World Horror Convention. I met Dick Laymon who admitted to liking my writing. I met Doug Clegg who told David Silva and Don D’Auria that I was a guy to watch. I met this hot chick named Yvonne Navarro who kissed me on the cheek when I left, her way of saying that she liked me. Life couldn’t have been any better.
Oh yes it could. Because when I returned home, I got an email from Kimo telling me to jack in and tune out. The gang had returned, he said, and was playing online in the world of Asheron’s Call, and for $9.99 a month, a piece of software and a little hardware, I too could fight alongside my running mates of old, kicking monster ass and looking good doing it.
So I Jacked in and tuned out…for four months. Asheron’s Call is a fantasy MMORPG (Massively Multiplayer Online Roleplaying Game for Microsoft Windows-based PCs, released in late 1999. It features a vast, nearly-seamless 3D world simultaneously occupied by hundreds of players and fantasy creatures. (Wikpedia). We used third-party software called Roger Wilco, the predecessor to Voice-Over-IP, where we operated using the equivalent of tactical headsets. We were a hunter-killer unit who’d spend time taking down big nasties like the insectile Othoi, hulking Lugians and berserker Rottweiler Reed Sharks using the finest of magical weapons, armor and items that could be bartered, bought, found or made from the bodies of said nasties. Good God Lord of Junk Merchants but it was a glorious season of mayhem and monsters. I played day and night. I’d get up to go run in the morning, come back and play, take a shower then hurry to work, rush home for lunch and play and go back to work and think about playing then come home and play until I couldn’t stop my forehead from bouncing off the v-g-b-h-n-j-m keys, then wake up and do it all again. I did this day after day after day after day and would have continued, but my computer crashed and I lost my character and I had to reload the game and start a new character, and it was then I realized that when I’d started it was May and, oh look at the time, now it’s September.
What had I done? Where had I gone? I started to remember some of the things that I was supposed to do. Doug Clegg had spoken with Don D’Auria, editor of Leisure Books, who told me that I should submit a novel to him. For a writer to be told to send in a novel is an incredible opportunity. I was working on Scarecrow Gods at the time. You remember that novel, the one which was finally published in 2005 and won the Bram Stoker Award in 2006. I told Don about it and he said it sounded interesting and to send it in. Sometimes I can’t help but think that those four months equaled four years of publishing purgatory (to this day I still haven’t published Scarecrow Gods in mass market form). And what about Yvonne? She all but smacked me over the head with a hot-lipped pass and I ignored her. Would she ever talk to me again? Had I ruined my chances for good? What was I thinking?
Honestly, it was like coming out of a fog. It was as if I’d been drugged or placed in a trance the entire time. I’ve had two major surgeries where I’ve spent a month each in the Land of Percocet Fairies and it wasn’t until I was off the drug that I realized how seriously messed up I’d been. But instead of percocet it’s Warcraft, Dungeon Siege, Age of Empires, City of Heroes and City of Villians and Guild Wars–or in my case Asheron’s Call.
Brian Knight said it well. “Video games are fun, but addicting, and potentially crippling to the imagination. Games give you everything. You don’t have to work for it, which is appealing to many, who consider reading a chore. In the end it’s a bad trade though, because while video games may engage your attention, they will never expand your imagination.”
They not only engage my attention, they hijack it.
From an article on C/NET:
Dennis Bennett was failing his college classes, his marriage was in trouble, and he wasn’t being much of a father to his 1-year-old son. But he had progressed to Level 58 as Madrid, the Great Shaman of the North, his character in the online role-playing game “EverQuest,” and that was all that mattered at the time.
“The game almost ruined my life,” said the network engineer in southern Indiana. “It was my life. I ceased being me; I became Madrid, the Great Shaman of the North. Thinking of it now, I almost cringe; it’s so sad.”
Long a subject of half-serious jokes among devotees of computer and video games, game addiction is receiving serious attention lately as fantasy games such as “EverQuest“–nicknamed “EverCrack” by many players– proliferate.
As I read this article, I knew that Dennis was me. EverCrack. YES! I still remember Leisure Suit Larry in the Land of the Lounge Lizards. I knew it all, even the special codes and I could make that hooker do things even hookers blushed at.
By now you see how I am. I want to be a writer, but with a video game I can’t be trusted. If you were to leave me
alone in your house with a video game and a bowl of goldfish for me to feed, then you deserve what happens. You’d come home a week later for gold fish sushi and I’d proudly show you my brand new Chainfrinkle Level 15 Anti-Dragon Spit Armor and my Vorpal Nose Clippers of Most Gruesome Death that I won off a Player Killer who underestimated me at 4 AM on Tuesday morning, right after my speed injection of Cheetos and Jolt Cola, and you’d have no one to blame but yourself.
I admire those who can write and play and succeed. I can’t do it. I want to. But I can’t. I am, however, willing to learn. Just give me a game and watch me try. Come on. Trust me. I’ll even use German subtitles and turn the sound off. Just give me five minutes. Or ten. Or a lifetime.
_____
Thanks to the boys and girls at The Other Dark Place for their help
with my research for this article. Thanks also to the makers of video
games whose products are beyond amazing, remarkably addictive and
the digital kryptonite of this border town writer who goes by the name Weston Ochse.